Bloomers Island http://www.bloomersisland.com/ Bloomers Island
A long time ago, before trucks and cars and big machines, a place was born where natural things came to life and flourished.
On Bloomers! Island the sun shines brightly, trees smile and fun-loving blooming flowers and vegetables play, discover new adventures, and learn how to grow tall and wise.
Bloomers! Island and the adorable cast of garden characters need you to make sure that everything keeps growing with plenty of sunshine and love. But just like their real life garden family and friends, they need your help to keep playing, keep discovering and keep growing, off the island too!
On Bloomers! Island, in Bloomers! Backyard or in Bloomers! Classroom - bring the island fun to life. The more you play, the more you?ll learn, and the more you know, the more you'll grow
The mission of Bloomers! is to bring the magical world of gardens, flowers, plants and nature to life, in exciting new ways for young children. When rich play meets a variety of play-grounds, and compels children to engage with the natural world around them in relevant and fun ways, developmental milestones can be reached, educational moments can be achieved, and most importantly, children learn to take the game offline and keep the play alive.
Shaker http://www.atshaker.com/ The Experience Revolution has already started. Sign up and get an invitation to see how Shaker brings the "social" to your social network "Avatar-based chat room Shaker took the gold two weeks ago at the TechCrunch Disrupt conference. Created as a Facebook app, Shaker lets users enter an isometric environment that resembles a bar. You can see and interact with other fully articulated avatars that look like mannequins. Users can chat, dance, give other users virtual drinks, see which of your Facebook friends are nearby and invite them to join the party. There is no “point” to Shaker interaction; it’s simply fun and engagin" [Mashable]
AstraGrid http://astragrid.com/ AstraGrid
To begin, create a free account, then download and install the Astra Viewer virtual world browser software.
BrainNook http://brainnook.com/ BrainNook is a free virtual world that helps kids develop foundational Math and English skills while playing with others in a safe online playground.
BrainNook contains over a hundred educational games based on fundamental concepts in the critical subjects of Math and English Grammar.
These games are embedded within colorful virtual worlds that children can unlock and explore. Children can play educational games while exploring virtual worlds, safely competing and interacting with other children, and soling puzzles.
In addition to Math and English skills, BrainNook helps kids strengthen other important skills such as reading, reasoning, decision-making, analysis, memorization, dexterity and computer literacy.
Hypergrid Adventurers Club http://becunningandfulloftricks.com/hypergrid-adventurers-club/ Hypergrid Adventurers Club
Are you an Adventurer?
Looking for a friendly group of fellow travelers and pioneers interested in exploring Virtual Worlds?
Join the Hypergrid Adventurers Club and let your journey begin!
Shidonni http://www.shidonni.com Shidonni is an innovative company, developing the next generation of creative ‘virtual’ worlds for kids.
Shidonni is providing a safe environment where kids and their parents can create imaginary worlds and animals, play games and interact with friends.
Shidonni is based on unique proprietary patented algorithms and using Microsoft Silverlight.
Pleiades http://pleiades.ca/ Pleiades is working towards a world in which learning is cheap, accessible, personalized, and recognized across institutional lines.
Toon Town (Disney) http://www.toontown.com Disney's Toontown Online is the award winning multiplayer PC game for kids and families that lets you live the life of a Toon.
Toontown is under threat! Evil robot Cogs have invaded. These nasty humourless robots are intent on taking the fun out of Toontown and turning it into a boring corporate metropolis.
Players - who appear in the game as 3D personalised Toon characters - have to join forces and battle the Cogs to help save Toontown.
Virtual Worlds For Kids Portal http://www.mimogames.com Mimo Games is a portal for many of the virtual worlds for kids and tweens.
8D World http://www.8dworld.com/en/home.html 8D World, the creator of Wiz World Online (www.wizworldonline.com) – the world’s first virtual world dedicated for global English-as-foreign-language (EFL) learners to improve their spoken English in a highly motivating environment.
See Techcrunch review
Poptropica http://poptropica.com Poptropica is for kids 5-12
Poptropica was developed by Family Education Network (FEN), the makers of Funbrain.com. For over a decade, kids, teachers, librarians, and parents have enthusiastically turned to Funbrain for its interactive learning games, online books, and comics.
The popularity of Funbrain in schools prompted FEN to use its expertise to build a unique online experience for kids to enjoy during their free time.
In September 2007, FEN launched Poptropica, a virtual world in which kids explore and play in complete safety. Accessibility to this world for kids is important to the creators, which is why the Poptropica Islands are free for all kids to play.
Poptropica is published by Family Education Network, a part of Pearson, the education, services and technology company.
Avatars United (AU) http://www.avatarsunited.com/ Avatars United (AU) is a community for your virtual avatars.
Register your avatar, upload your profile picture, write your biography and share some of your exploits in virtual worlds through pictures, videos, blogs and much more.
Fantage http://www.fantage.com/ Fantage is a website that kids can interact play in fashion shows host their own fashion show got to friends home decorate their home.
Fantage is very safe and moderates what your kids are saying so you dont have to watch them.
SpotON3D https://spoton3d.com/ SpotON3D is the first intentionally designed 3D Web Grid Application to offer Enterprise Ready Products such as Virtual Office Conference Rentals, and Stand-Alone Simulation Licensing.
MWorld ... Chinese Virtual World http://www.sunnymmc.com/MworldList.aspx MWorld ... Chinese Virtual World
MWorld owned by Shanghai-based Sunny Multimedia Co. Ltd
Club Penguin http://www.clubpenguin.com/ Club Penguin
Club Penguin is a safe, fun online environment for elementary kids to play games, chat with other kids, and take care of your own virtual pet. Dangerously addictive for 6-9 year olds!
Chatting and gaming are the two most popular online activities for kids, yet most virtual worlds are focused on an older audience.
We wanted to create a fun, online world that we'd be comfortable letting our own kids visit
Shidonni http://mashable.com/2009/07/21/shidonni/ Shidonni
Shidonni is an online virtual world where kids draw their virtual pets and play with them as they pop to life. "The concept’s simple but so entertaining that you can’t help but smile: you can draw your own virtual pet and bring it to life. And like the old Tamagotchi craze of old, you can feed, play, and take care of your new creation.
The entire website is clearly designed for kids (specifically 6-12 years old), but that doesn’t make it unusable or unappealing. In fact, its design is one of its strongest points. And because it’s meant for kids, getting starting is very simple."
Panwapa (ages 4-7) http://www.panwapa.org/ Panwapa, created by the educational experts
behind Sesame Street, is a multimedia, global
initiative that is designed to inspire and
empower a new generation of children, ages four to seven, to be responsible global citizens.
Research based materials come in a range of media platforms, including online, video, and print.
By using the project’s activities, which reinforce educational objectives, you can guide children in building age-appropriate skills and knowledge.
These building blocks can help prepare kids to contribute to their communities—in ways that will have a positive and lasting impact, both locally and globally.
SecretBuilders http://www.secretbuilders.com/ SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers.
On SecretBuilders, children will explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends.
Three features which form the backdrop for SecretBuilders distinguish it from other online worlds ....
Regional Virtual World users Groups http://network.associationofvirtualworlds.com/groups Regional Virtual World users Groups ... Groups in the Social Network : Association of Virtual Worlds
| Virtual Worlds in Australia | Virtual Worlds in Canada | Virtual Worlds in the UK | Virtual Worlds in New Zealand | Virtual Worlds in Singapore | Virtual Worlds in China | Virtual Worlds in Hungary | Virtual Worlds in Poland | Virtual Worlds in Mexico | Virtual Worlds in Russia | Virtual Worlds in the Philippines | Virtual Worlds in Israel | Virtual Worlds of Turkey | Virtual Worlds in Denmark/Scandinavia | Virtual Worlds in Germany | Virtual Worlds in the Netherlands | Virtual Worlds in Spain | Virtual Worlds in Italy | Virtual Worlds in France | Virtual Worlds in Brazil | Virtual Worlds in Africa | Virtual worlds in India |
Koinup : Virtual Worlds Social Network http://www.koinup.com/ Koinup : Virtual Worlds Social Network
The Social Network for your Virtual Life.
Koinup is based in Italy and founded Pierluigi Casolari (CEO) and Edoardo Turelli (CTO).
Quest Atlantis (Virtual World for Education Communities) http://atlantis.crlt.indiana.edu Quest Atlantis (Virtual World for Education Communities)
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.
Quest Atlantis is more than just an online technology: it is a game designed to provide teachers with relevant contexts to support students understanding and application of academic concepts. We support teachers with a teacher manual, with professional development training, with novels and comics for their students, with continual monitoring of chat, with time-relevant blog entries, and with technology support and help in connecting students with other classrooms worldwide.
UgpTrade : Blog about Virtual Worlds http://www.ugotrade.com/ UgpTrade : Blog about Virtual Worlds
Tish Shute, on Linkedin, Ugotrade on Twitter.
ReactionGrid http://tr.im/lcrF ReactionGrid is a virtual world that offers a safe, online environment where students, business people, and others can come together to learn, share ideas, and interact.
The company founders launched the site using a single server and an open-source database program but quickly realized that they needed more performance and scalability. ReactionGrid migrated operations to Windows Server® 2008 with Hyper-V technology to take advantage of server virtualization efficiencies, and also adopted Microsoft® SQL Server® 2008.
SmallWorlds : 3D browser-based VW http://www.smallworlds.com SmallWorlds is a 3D virtual world that runs inside your web browser.
It enables you to build your own room, house, or even your own world, and fill it with a wide variety of items and fun activities.
With your online friends and acquaintances, you can share experiences like playing games, watching YouTube videos, listening to your favourite band, browsing through photo galleries, and much more.
Xenki Virtual World Viewer http://xenkiviewer.com/ Xenki Virtual World Viewer
Xenki is a opensource virtual world client based on Microsoft Technologies.
Initially we will be targeting a light weight browser based solution implementation using XABP and a high end solution based on XNA.
If you are interested in getting the Xenki code or being a developer on the project you you can visit the Xenki project at OpenSimulator
IBM Virtual World Guidelines http://tinyurl.com/2acpto IBM Virtual World Guidelines
These Virtual Worlds Guidelines for IBM employees have been created to build upon those foundations and to address the some of the choices that individual IBMers may face in virtual worlds. These guidelines are not intended to address every situation you may encounter through use of a digital persona or personas. But reflecting as they do the input and expertise of a global team of experts--IBM’s Virtual Universe Community --the guidelines are a good start at informing our collective engagement and exploration.
3DXPlorer http://www.3dxplorer.com/ 3DXplorer is the first "plug-in-less" , "browser-based" immersive web3D platform for visiting and building 3D virtual worlds, 3D web sites, 3D Online Meeting rooms and other 3D web applications. 3DXplorer spaces are viewable on any platform or browser.
3DXPlorer is an online platform for designing interactive 3D web pages and virtual worlds including 3D spaces and 3D objects, in which web visitors can walk, visualize objects and interact as easily as they navigate through HTML pages, but in a 3D immersive mode.
Designed for a wide range of applications, it can be used simply as a virtual show room in which visitors can visualize an interior design and feel an atmosphere, or in more sophisticated cases, used as an online interactive e-commerce tool, such as a sales configurator or an online collaborative platform to review product development.
WoogiWorld http://www.woogiworld.com/ WoogiWorld
Through our safe, and engaging virtual world, woogiworld, elementary age children worldwide are becoming responsible Internet users and goodwill ambassadors, learning and implementing the character traits that are helping them be good influences in their homes, schools, and communities—ultimately leading out in the global "Woogi phenomenon" of kids driving good works.
200+ Youth-Oriented Virtuaal Worlds Live or Developing http://tinyurl.com/b5btn9 200+ Youth-Oriented Virtuaal Worlds Live or Developing
January 26, 2009 - Virtual Worlds Management today released its updated Youth Worlds Analysis. Based on comprehensive research available through Virtual Worlds News, we've found that there are now over 200 youth-oriented virtual worlds live, planned, or in active development.
In August 2008 we noted roughly 150 worlds, though some of the increase isn't related to new companies, but just worlds that came to our attention.
PowerU http://www.poweru.net/ PowerU Campus is live
Our 3D virtual world allows you to experience the power of learning in an immersive environment.
Send us an e-mail at demo@americanri.com to receive a license key to access to Demo Campus.
5 Open Source Virtual World http://tinyurl.com/chte9y 5 Open Source Virtual Worlds Set to Duke it Out in 2009
Want to know what's going to push virtual worlds mainstream? Here's a hint, it's not interoperability. No, what will eventually drive virtual worlds to the masses is open source. Not until this stuff becomes cheap, and easy for anyone with a smattering of web savvy to set up will we truly see a mass break out of virtual worlds working in tandem with the 2D web we have now.
Here are the top three technologies you should be investigating right now ...
Metaplace https://www.metaplace.com/ Metaplace gives you the power to create, share, and live in your own unique virtual world. Hang out with friends, build your space, grow your community, and have fun. It's not just for techies anymore — it's for everyone who uses the Web today.
Metaplace is the world's first open platform that harnesses the power of the Web to allow anyone to imagine, build and live in their own unique virtual world.
Our vision is to enable users to build a network of worlds - from community to games to education to business -- creating an ecosystem where they collaborate, socialize and conduct commerce forming new societies and economies as we do in the real world today.
Poptropica http://www.poptropica.com/ Poptropica is a virtual online world in which kids can travel, play games, compete in head-to-head competition, and communicate safely with each other.
Poptropica was created by Family Education Network, a division of Pearson.
The official launch of Poptropica was September, 2007
To move from island to island you need to find the Poptropica blimp. On Early Poptropica Island, the blimp is located between the Pop Art Museum and the Soda Pop Shop. Simply climb the rope to enter the blimp, and the Poptropica map will pop-up. Click on the island you want to visit, and the blimp will take you there.
Virtual Worlds Facet Study - Sarah Robbins http://spreadsheets.google.com/pub?key=pgKqGR6eOiPOKjMG9f856Sw Virtual Worlds Facet Study - Sarah Robbins
Virtual Worlds Facet Study - Sarah "Intellagirl" Robbins Protected by Creative Commons February 1, 2009
Spreadsheet comparing the utilities and applications available in over 50 virtual worlds.
ScienceSim http://sciencesim.com/wiki/doku.php ScienceSim
A virtual world based on the open source package OpenSim.
You will find instructions for accessing this environment and packages for extending the environment into your facility at this link.
We encourage you to join ScienceSim and experiment with new uses.
11 Virtual Worlds Technologies http://cleverzebra.com/virtual-worlds 11 Virtual Worlds Technologies That Will Change the Way we Work
When evaluating virtual worlds technologies for the Virtual Worlds for Business book, we identified 11 platforms of importance to enterprise for meetings, training and collaboration. I'm going to share them with you here ...
ExitReality http://www.exitreality.com/ ExitReality : ExitReality is a free internet plug-in that allows anyone to view every web page in 3D
View any webpage in 3D... every website is now a virtual world
Turn your standard 2D web page into your own unique 3D space
Meet and chat with people in 3D
Search and explore thousands of online 3D communities and meet new people!
... experience a 3D experience and know who is on the website
The Virtual Worlds Roadmap http://www.virtualworldsroadmap.org/ The Virtual Worlds Roadmap seeks to increase the success rate of virtual world-based ventures and the productivity of investment through the publication and distribution of state-of-the-art thinking and analysis on:
- Visions of what value virtual world technology will bring to specific applications
- Technical and business barriers to achieving that value
- Case studies on successes to date
- A roadmap and timeline for achieving mass adoption of specific applications.
The Virtual Worlds Roadmap is a commons-based peer production effort. Everyone is invited to take part by commenting on published drafts, volunteering as an author or working group participant, and attending workshops
Nortel Web Alive http://tinyurl.com/5qywwm Nortel Web.Alive
A group of R&D technologists within Nortel [NYSE/TSX: NT ] are developing a prototype that will harness the power of Web 2.0 and 3-D audio-visual virtual world technology to bring new dimensions to business collaboration.
web.alive is being developed by a team of technologists within Nortel's Incubation Program under the codename "Project Chainsaw." web.alive will be a virtual world software application that provides an immersive, interactive and web integrated world with 3-D voice and graphics.
It will help facilitate internal collaboration as well as customer and partner interactions over the web. For example, businesses can hold virtual web-based meetings and allow employee avatars to interact in real-time.
August 2008
Project Manhattan (OpenSIM) http://projectmanhattan.info/ Welcome to the news portal for Project Manhattan.
Project Manhattan is a community based effort to explore the OpenSim virtual world software.
OpenSim is free software that can be downloaded and used by anyone to create their own simulators and grids.
This effort is supported by Microsoft and attributed to the following groups:
www.sldnug.net The .NET Developers User Group
www.itprosinsl.net TechNet Virtual User Group
There are links to tutorials on how to set up an Open SIM
Quest Atlantis (QA http://atlantis.crlt.indiana.edu/ Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks.
QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. Explore our site and learn more about this exciting project.
Since 2004, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
We should note that a professional development course is mandatory for all new Quest Atlantis teachers. While there has been very high demand by interested teachers and schools, the technology is complex and requires committed teachers.
Virtual Worlds Conference ... London Oct 2008 http://www.l4l.co.uk/?p=115 Virtual Worlds Conference ... London Oct 2008 ... online video interviews. "I (Leon Cych)was at the Virtual Worlds Conference in London. I was at this conference physically, in real life, not attending the talks, but interviewing the exibitors about the Virtual Worlds and services they were providing.
I was there to do two things - the first was to report on the state-of-play about the use of Virtual Worlds in education and the second to network and try out a proof-of-concept experiment binding several technologies together that could be used in schools and colleges.
The conference was filled with lots of business people, developers, owners of startups, tecchies, people pitching for funding and Virtual World gurus from all over the world. Some had paid a lot of money to be there and to pitch their ideas."
The Forbidden City: Beyond Space and Time http://www.beyondspaceandtime.org/FCBSTWeb/web/index.html The Forbidden City: Beyond Space and Time
Welcome to The Forbidden City: Beyond Space and Time. This website provides you with access to an immersive 3-dimensional virtual world where you can celebrate and explore aspects of Chinese culture and history. "... a partnership between the Palace Museum and IBM. The goal of the project is to provide the means for a world-wide audience to celebrate and explore aspects of Chinese culture and history.
The Virtual Forbidden City is a 3-dimensional virtual world where visitors from around the world can experience the Forbidden City in Beijing.
You can explore the magnificient palace as it was during the Qing dynasty, which ruled from 1644 until 1912, the end of the Imperial period in China."