SpotON3D https://spoton3d.com/ SpotON3D is the first intentionally designed 3D Web Grid Application to offer Enterprise Ready Products such as Virtual Office Conference Rentals, and Stand-Alone Simulation Licensing.
MWorld ... Chinese Virtual World http://www.sunnymmc.com/MworldList.aspx MWorld ... Chinese Virtual World
MWorld owned by Shanghai-based Sunny Multimedia Co. Ltd
Club Penguin http://www.clubpenguin.com/ Club Penguin
Club Penguin is a safe, fun online environment for elementary kids to play games, chat with other kids, and take care of your own virtual pet. Dangerously addictive for 6-9 year olds!
Chatting and gaming are the two most popular online activities for kids, yet most virtual worlds are focused on an older audience.
We wanted to create a fun, online world that we'd be comfortable letting our own kids visit
Shidonni http://mashable.com/2009/07/21/shidonni/ Shidonni
Shidonni is an online virtual world where kids draw their virtual pets and play with them as they pop to life. "The concept’s simple but so entertaining that you can’t help but smile: you can draw your own virtual pet and bring it to life. And like the old Tamagotchi craze of old, you can feed, play, and take care of your new creation.
The entire website is clearly designed for kids (specifically 6-12 years old), but that doesn’t make it unusable or unappealing. In fact, its design is one of its strongest points. And because it’s meant for kids, getting starting is very simple."
Panwapa (ages 4-7) http://www.panwapa.org/ Panwapa, created by the educational experts
behind Sesame Street, is a multimedia, global
initiative that is designed to inspire and
empower a new generation of children, ages four to seven, to be responsible global citizens.
Research based materials come in a range of media platforms, including online, video, and print.
By using the project’s activities, which reinforce educational objectives, you can guide children in building age-appropriate skills and knowledge.
These building blocks can help prepare kids to contribute to their communities—in ways that will have a positive and lasting impact, both locally and globally.
SecretBuilders http://www.secretbuilders.com/ SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers.
On SecretBuilders, children will explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends.
Three features which form the backdrop for SecretBuilders distinguish it from other online worlds ....
Regional Virtual World users Groups http://network.associationofvirtualworlds.com/groups Regional Virtual World users Groups ... Groups in the Social Network : Association of Virtual Worlds
| Virtual Worlds in Australia | Virtual Worlds in Canada | Virtual Worlds in the UK | Virtual Worlds in New Zealand | Virtual Worlds in Singapore | Virtual Worlds in China | Virtual Worlds in Hungary | Virtual Worlds in Poland | Virtual Worlds in Mexico | Virtual Worlds in Russia | Virtual Worlds in the Philippines | Virtual Worlds in Israel | Virtual Worlds of Turkey | Virtual Worlds in Denmark/Scandinavia | Virtual Worlds in Germany | Virtual Worlds in the Netherlands | Virtual Worlds in Spain | Virtual Worlds in Italy | Virtual Worlds in France | Virtual Worlds in Brazil | Virtual Worlds in Africa | Virtual worlds in India |
Koinup : Virtual Worlds Social Network http://www.koinup.com/ Koinup : Virtual Worlds Social Network
The Social Network for your Virtual Life.
Koinup is based in Italy and founded Pierluigi Casolari (CEO) and Edoardo Turelli (CTO).
Quest Atlantis (Virtual World for Education Communities) http://atlantis.crlt.indiana.edu Quest Atlantis (Virtual World for Education Communities)
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.
Quest Atlantis is more than just an online technology: it is a game designed to provide teachers with relevant contexts to support students understanding and application of academic concepts. We support teachers with a teacher manual, with professional development training, with novels and comics for their students, with continual monitoring of chat, with time-relevant blog entries, and with technology support and help in connecting students with other classrooms worldwide.
UgpTrade : Blog about Virtual Worlds http://www.ugotrade.com/ UgpTrade : Blog about Virtual Worlds
Tish Shute, on Linkedin, Ugotrade on Twitter.
ReactionGrid http://tr.im/lcrF ReactionGrid is a virtual world that offers a safe, online environment where students, business people, and others can come together to learn, share ideas, and interact.
The company founders launched the site using a single server and an open-source database program but quickly realized that they needed more performance and scalability. ReactionGrid migrated operations to Windows Server® 2008 with Hyper-V technology to take advantage of server virtualization efficiencies, and also adopted Microsoft® SQL Server® 2008.
SmallWorlds : 3D browser-based VW http://www.smallworlds.com SmallWorlds is a 3D virtual world that runs inside your web browser.
It enables you to build your own room, house, or even your own world, and fill it with a wide variety of items and fun activities.
With your online friends and acquaintances, you can share experiences like playing games, watching YouTube videos, listening to your favourite band, browsing through photo galleries, and much more.
Xenki Virtual World Viewer http://xenkiviewer.com/ Xenki Virtual World Viewer
Xenki is a opensource virtual world client based on Microsoft Technologies.
Initially we will be targeting a light weight browser based solution implementation using XABP and a high end solution based on XNA.
If you are interested in getting the Xenki code or being a developer on the project you you can visit the Xenki project at OpenSimulator
IBM Virtual World Guidelines http://tinyurl.com/2acpto IBM Virtual World Guidelines
These Virtual Worlds Guidelines for IBM employees have been created to build upon those foundations and to address the some of the choices that individual IBMers may face in virtual worlds. These guidelines are not intended to address every situation you may encounter through use of a digital persona or personas. But reflecting as they do the input and expertise of a global team of experts--IBM’s Virtual Universe Community --the guidelines are a good start at informing our collective engagement and exploration.
3DXPlorer http://www.3dxplorer.com/ 3DXplorer is the first "plug-in-less" , "browser-based" immersive web3D platform for visiting and building 3D virtual worlds, 3D web sites, 3D Online Meeting rooms and other 3D web applications. 3DXplorer spaces are viewable on any platform or browser.
3DXPlorer is an online platform for designing interactive 3D web pages and virtual worlds including 3D spaces and 3D objects, in which web visitors can walk, visualize objects and interact as easily as they navigate through HTML pages, but in a 3D immersive mode.
Designed for a wide range of applications, it can be used simply as a virtual show room in which visitors can visualize an interior design and feel an atmosphere, or in more sophisticated cases, used as an online interactive e-commerce tool, such as a sales configurator or an online collaborative platform to review product development.
WoogiWorld http://www.woogiworld.com/ WoogiWorld
Through our safe, and engaging virtual world, woogiworld, elementary age children worldwide are becoming responsible Internet users and goodwill ambassadors, learning and implementing the character traits that are helping them be good influences in their homes, schools, and communities—ultimately leading out in the global "Woogi phenomenon" of kids driving good works.
200+ Youth-Oriented Virtuaal Worlds Live or Developing http://tinyurl.com/b5btn9 200+ Youth-Oriented Virtuaal Worlds Live or Developing
January 26, 2009 - Virtual Worlds Management today released its updated Youth Worlds Analysis. Based on comprehensive research available through Virtual Worlds News, we've found that there are now over 200 youth-oriented virtual worlds live, planned, or in active development.
In August 2008 we noted roughly 150 worlds, though some of the increase isn't related to new companies, but just worlds that came to our attention.
PowerU http://www.poweru.net/ PowerU Campus is live
Our 3D virtual world allows you to experience the power of learning in an immersive environment.
Send us an e-mail at demo@americanri.com to receive a license key to access to Demo Campus.
5 Open Source Virtual World http://tinyurl.com/chte9y 5 Open Source Virtual Worlds Set to Duke it Out in 2009
Want to know what's going to push virtual worlds mainstream? Here's a hint, it's not interoperability. No, what will eventually drive virtual worlds to the masses is open source. Not until this stuff becomes cheap, and easy for anyone with a smattering of web savvy to set up will we truly see a mass break out of virtual worlds working in tandem with the 2D web we have now.
Here are the top three technologies you should be investigating right now ...
Metaplace https://www.metaplace.com/ Metaplace gives you the power to create, share, and live in your own unique virtual world. Hang out with friends, build your space, grow your community, and have fun. It's not just for techies anymore — it's for everyone who uses the Web today.
Metaplace is the world's first open platform that harnesses the power of the Web to allow anyone to imagine, build and live in their own unique virtual world.
Our vision is to enable users to build a network of worlds - from community to games to education to business -- creating an ecosystem where they collaborate, socialize and conduct commerce forming new societies and economies as we do in the real world today.
Poptropica http://www.poptropica.com/ Poptropica is a virtual online world in which kids can travel, play games, compete in head-to-head competition, and communicate safely with each other.
Poptropica was created by Family Education Network, a division of Pearson.
The official launch of Poptropica was September, 2007
To move from island to island you need to find the Poptropica blimp. On Early Poptropica Island, the blimp is located between the Pop Art Museum and the Soda Pop Shop. Simply climb the rope to enter the blimp, and the Poptropica map will pop-up. Click on the island you want to visit, and the blimp will take you there.
Virtual Worlds Facet Study - Sarah Robbins http://spreadsheets.google.com/pub?key=pgKqGR6eOiPOKjMG9f856Sw Virtual Worlds Facet Study - Sarah Robbins
Virtual Worlds Facet Study - Sarah "Intellagirl" Robbins Protected by Creative Commons February 1, 2009
Spreadsheet comparing the utilities and applications available in over 50 virtual worlds.
ScienceSim http://sciencesim.com/wiki/doku.php ScienceSim
A virtual world based on the open source package OpenSim.
You will find instructions for accessing this environment and packages for extending the environment into your facility at this link.
We encourage you to join ScienceSim and experiment with new uses.
11 Virtual Worlds Technologies http://cleverzebra.com/virtual-worlds 11 Virtual Worlds Technologies That Will Change the Way we Work
When evaluating virtual worlds technologies for the Virtual Worlds for Business book, we identified 11 platforms of importance to enterprise for meetings, training and collaboration. I'm going to share them with you here ...
ExitReality http://www.exitreality.com/ ExitReality : ExitReality is a free internet plug-in that allows anyone to view every web page in 3D
View any webpage in 3D... every website is now a virtual world
Turn your standard 2D web page into your own unique 3D space
Meet and chat with people in 3D
Search and explore thousands of online 3D communities and meet new people!
... experience a 3D experience and know who is on the website
The Virtual Worlds Roadmap http://www.virtualworldsroadmap.org/ The Virtual Worlds Roadmap seeks to increase the success rate of virtual world-based ventures and the productivity of investment through the publication and distribution of state-of-the-art thinking and analysis on:
- Visions of what value virtual world technology will bring to specific applications
- Technical and business barriers to achieving that value
- Case studies on successes to date
- A roadmap and timeline for achieving mass adoption of specific applications.
The Virtual Worlds Roadmap is a commons-based peer production effort. Everyone is invited to take part by commenting on published drafts, volunteering as an author or working group participant, and attending workshops
Nortel Web Alive http://tinyurl.com/5qywwm Nortel Web.Alive
A group of R&D technologists within Nortel [NYSE/TSX: NT ] are developing a prototype that will harness the power of Web 2.0 and 3-D audio-visual virtual world technology to bring new dimensions to business collaboration.
web.alive is being developed by a team of technologists within Nortel's Incubation Program under the codename "Project Chainsaw." web.alive will be a virtual world software application that provides an immersive, interactive and web integrated world with 3-D voice and graphics.
It will help facilitate internal collaboration as well as customer and partner interactions over the web. For example, businesses can hold virtual web-based meetings and allow employee avatars to interact in real-time.
August 2008
Project Manhattan (OpenSIM) http://projectmanhattan.info/ Welcome to the news portal for Project Manhattan.
Project Manhattan is a community based effort to explore the OpenSim virtual world software.
OpenSim is free software that can be downloaded and used by anyone to create their own simulators and grids.
This effort is supported by Microsoft and attributed to the following groups:
www.sldnug.net The .NET Developers User Group
www.itprosinsl.net TechNet Virtual User Group
There are links to tutorials on how to set up an Open SIM
Quest Atlantis (QA http://atlantis.crlt.indiana.edu/ Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks.
QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. Explore our site and learn more about this exciting project.
Since 2004, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
We should note that a professional development course is mandatory for all new Quest Atlantis teachers. While there has been very high demand by interested teachers and schools, the technology is complex and requires committed teachers.
Virtual Worlds Conference ... London Oct 2008 http://www.l4l.co.uk/?p=115 Virtual Worlds Conference ... London Oct 2008 ... online video interviews. "I (Leon Cych)was at the Virtual Worlds Conference in London. I was at this conference physically, in real life, not attending the talks, but interviewing the exibitors about the Virtual Worlds and services they were providing.
I was there to do two things - the first was to report on the state-of-play about the use of Virtual Worlds in education and the second to network and try out a proof-of-concept experiment binding several technologies together that could be used in schools and colleges.
The conference was filled with lots of business people, developers, owners of startups, tecchies, people pitching for funding and Virtual World gurus from all over the world. Some had paid a lot of money to be there and to pitch their ideas."
The Forbidden City: Beyond Space and Time http://www.beyondspaceandtime.org/FCBSTWeb/web/index.html The Forbidden City: Beyond Space and Time
Welcome to The Forbidden City: Beyond Space and Time. This website provides you with access to an immersive 3-dimensional virtual world where you can celebrate and explore aspects of Chinese culture and history. "... a partnership between the Palace Museum and IBM. The goal of the project is to provide the means for a world-wide audience to celebrate and explore aspects of Chinese culture and history.
The Virtual Forbidden City is a 3-dimensional virtual world where visitors from around the world can experience the Forbidden City in Beijing.
You can explore the magnificient palace as it was during the Qing dynasty, which ruled from 1644 until 1912, the end of the Imperial period in China."
Virtual Worlds? “Outlook Good” http://tinyurl.com/3gs9uf Virtual Worlds? “Outlook Good”
Article : AJ Kelton (“AJ Brooks”) is Director of Emerging Instructional Technology in the College of Humanities and Social Sciences at Montclair State University.
As I reach for the Magic 8-Ball sitting on my desk, I ask: “Is the future of virtual worlds certain?” I give the ball a shake and receive the response: “Ask again later.” OK, well, how about: “Is there certain to be a future for virtual worlds?” This time my virtual fortune-teller vacillates between “Yes, Definitely” and “You May Rely on It.”
Edusim http://edusim3d.com/alpha/ Edusim is a free opensource 3D multi-user virtual world specifically for your classroom interactive whiteboard (Smartboard, Activeboard, Interwriter, Mimio, eBeam, or WiiBoard).
Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning session. Read more about Edusim and turning your classroom interactive whiteboard into a low cost single walled CAVE based virtual world platform here.
Project Wonderland Videos, Screenshots, and Web Resources http://wiki.java.net/bin/view/Javadesktop/ProjectWonderlandResources Project Wonderland Videos, Screenshots, and Web Resources
Most of the videos and screenshots here focus on MPK20, Sun's virtual workplace. This is the first virtual world created using the Wonderland toolkit.
All the artwork for this Sun Labs project is provided here as an example.
An Introduction To OpenSim http://tinyurl.com/5lbuqp An Introduction To OpenSim: the "Apache of Virtual Worlds"
What's OpenSim about, who's working on it, what are they doing with it, and how do you get involved as a developer and participant? Here's a starter's guide, created with the help of Tish Shute, whose virtual world blog UgoTrade is an indispensable resource on the latest in OpenSim news.
Just Leap In (Browser Based Virtual World) http://www.justleapin.com/ Just Leap In (Browser Based Virtual World) .. plug-in needs to be downloaded
Just Leap In Puts a Virtual World in Your Browser
Just Leap In brings innovation to 3D worlds on the Web, combining simplicity, next-gen visuals and physics, multimedia sharing and social networking.
We use the Web every day to check on friends, browse multimedia and news, and discover new people.
Just Leap In aims to bring that daily simplicity to virtual worlds, on any webpage. When you land in JLI, we want you to feel like you’re smack in the middle of a social community where you can express yourself, upload multimedia, and link to friends - not in the middle of an empty island.
Edusim http://edusim3d.com Edusim is a free opensource 3D multi-user virtual world specifically for your classroom
interactive whiteboard (Smartboard, Activeboard, Mimio, eBeam, or WiiBoard).
Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning sessions.
Yoowalk http://www.yoowalk.com Yoowalk is a no-download virtual world which lets you browse the web, connect with friends, and design your own space in a live 3D environment.
Yoowalk is a virtual representation of the world wide web. It is composed of categorized villages of 3D websites called walksites that you browse with a personalized avatar.
Simply walk your avatar along the streets to explore the coolest versions of your favorite websites.
http://www.vivaty.com http://www.vivaty.com Vivaty Scenes is a web based virtual community where users can personalize their own virtual scene and avatar and socialize with their friends.
Vivaty's vision is to make the Immersive Web a reality by transforming the flat web into a more visually rich and expressive experience that amplifies socialization and engagement.
The company's end-to-end web platform is designed to enable distributed virtual experiences anywhere on the web.
Panfu http://www.panfu.com/ Panfu is a friendly, virtual world, in which children can play online games, have fun, learn Spanish easily and make new friends.
When our children surf the Internet, they should, above all, be having fun and surfing content which corresponds to their age and development. In the virtual world of Panfu, young Internet users between the ages of 8 and 12 years will find a wide range of free and child-appropriate online games including a safe and supervised chat tool learn Spanish and the option to care for a virtual pet.
Every child in Panfu can individually style their own panda and set up and decorate their own tree-house.
HiPiHi (Chinese Virtual World) Info (in English) http://www.altoxeno.com/hipihi HiPiHi Info (in English)
Articles about installing and using the HiPiHi virtual world, including “how to” setup up your computer and install the software.
Registering, installing, and initially running HiPiHi requires a few more steps than you would need for an English-centric virtual world, but nothing too difficult. Registering has become a whole lot easier for those who don't read Chinese since the system was opened to the public in April.
WebFlock http://tinyurl.com/5tkmlh WebFlock
Sibley Verbeck is moving past Second Life. The CEO of the Electric Sheep Company has made a lot of money creating virtual islands in Second Life for big brands such as CBS, Showtime, and Intel.
But now he is ready to bring those virtual worlds to the Web in regular browsers.
July 2008, he released WebFlock, a Flash-based 3-D virtual world application he is offering as a hosted software service.
Official (Google VW) Lively Help Group http://groups.google.com/group/lively-help Official (Google VW) Lively Help Group
The Lively Help group is an unmoderated forum for discussion about Lively.
We encourage you to search for answers, ask questions, and share your own advice and feedback. While this forum is intended as a
place for Lively users to assist one another, from time to time Google
representatives, nicknamed Lively Guide or Lively Guide 2 will post tips and clarifications.
BBCs virtual island Adventure Rock http://www.bbc.co.uk/cbbc/adventurerock/ BBC's virtual island Adventure Rock (launchec April 2008)
Adventure Rock is neither a television programme nor a radio show, but is a game aimed at 6-to-12-year-olds. Challenges are set each month and the virtual island incorporates “creative studios” where kids can create drawings, animations, music and so on.