Not school - not home - schome http://www.schome.ac.uk Not school - not home - schome - the education system for the information age.
Schome will be an education system that meets the needs of society and individuals in the 21st century.
Schome will value and support people in learning throughout their lives (cradle to grave).
Schome will include flexible use of both physical and virtual spaces to support learning processes and enhance community.
The main focus of work on schome is currently on the use of Teen Second Life to give people 'a lived experience' of radically different models of education.
We are using Schome Park, our island in the Teen Grid of Second Life, to collect evidence about approaches to supporting learners.
The educational models we are using on Schome Park fit within the scope of the eSIR Reference Statement (Twining et al. 2006 Appendix 1) and draw upon a wide range of approaches to education evident in the educational systems in use in different countries and informed by prominent educational thinkers.
101 use for SL in the classroom http://warburton.typepad.com/disruptive/2007/03/101_use_for_sl_.html 101 use for SL in the classroom
A rather useful overview of SL in the classroom. Lots of background information and ideas from Megan Conklin at Elon University, Department of Computing Sciences.
You can download a pdf copy here (31 pages, 371.6K, released under Creative Commons Attribution-Share Alike 3.0 License).
Science Education in Second Life (video) http://www.youtube.com/watch?v=EfsSGBraUhc Science Education in Second Life ... the online 3D Virtual World. (video)
A brief overview of science and research education in Second Life, highlighting Science School, Genome Island, Research Park, ISTE Island and more.