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  Second Life (Gen)

A Second Life Real Life Manual
http://scratchpad.wikia.com/wiki/A_Second_Life_Real_Life_Manual
A Second Life Real Life Manual
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Openspace Pricing and Policy Changes
http://blog.secondlife.com/2008/10/27/openspace-pricing-and-policy-changes/
Openspace Pricing and Policy Changes
In March of 2008, we announced improvements to our light use land product that we call Openspaces.
Not long after this, the new Land Store opened allowing estate owners to buy Openspaces and have them delivered almost immediately, an enormous improvement over the old method of ordering them via support tickets.
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Second Life's low population density
http://www.massively.com/2008/09/26/second-lifes-low-population-density
Second Life's low population density
"One of the things that comes up repeatedly in third-party discussions about Second Life is the low population density, often with concern that it represents some manner of deficiency or failure. "
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Business, and Startups, in Second Life
http://tinyurl.com/65u4hg
Business, and Startups, in Second Life
Whether they're designing eco-homes or a new mass transit system, entrepreneurs are finding virtual worlds provide them with an inexpensive, low-risk launching pad
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Virtual Worlds Get Real About Punishment
http://tinyurl.com/5ubues
Virtual Worlds Get Real About Punishment
Washington Post article about Avatar Law and Order
Some worlds have devised their own versions of jail, where boredom is the punishment.
In Second Life misbehaving avatars used to find themselves stuck in the Corn Field, an eerie place with nothing but endless rows of corn, a decaying tractor and a black-and-white television. The Corn Field still exists but is no longer used as a penalty box.
But sometimes curiosity about these penalties can cause spikes in petty crime.
In Cellufun, some characters started breaking rules just to see how their avatar looked behind bars ...
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The New Second Life Grid Architecture (ppt)
http://tinyurl.com/5877rk
The New Second Life Grid Architecture
http://wiki.secondlife.com/wiki/Architecture_Working_Group
AWG's mission is to develop the protocols that will open up the Second Life Grid from something operated solely by Linden Lab to where others can run parts of the grid.
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IBM and LL Interoperability Announcement
http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/#
IBM and Linden Lab Interoperability Announcement
This is a historic day for Second Life, and for virtual worlds in general. IBM and Linden Lab have announced that research teams from the two companies successfully teleported avatars from the Second Life Preview Grid into a virtual world running on an OpenSim server, marking the first time an avatar has moved from one virtual world to another.
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Using S.L. for Recruitment
http://tinyurl.com/3ozuej
Using S.L. for Recruitment
Recruiting in Second Life from a candidate’s point of view
My colleague Polly Pearson published an interview with Eugene Gorelik who was hired in one of the recruiting fairs I wrote about (here, here and here). As you can read from Eugene’s comments, the simple act of reaching out to candidates through this unconventional channel helps the employer to stand out in a competitive job market.
Perhaps that’s why the US Marine Corps is experimenting with interviews in Second Life too.
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Cheat Sheet for Dazzle
http://tinyurl.com/4yxyug
Cheat Sheet for Dazzle
I’ve put together a basic interface cheat sheet which should help people feel more comfortable navigating the user interface and what the various menus and dialogs can be used for.
There are links to download a high quality (for printing) and lower quality (for emailing) PDF files below the image. I hope this helps!
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What every Second Life newbie should know
http://npirl.blogspot.com/2007/12/what-every-second-life-newbie-should.html
What every Second Life newbie should know - 10 secret tips that will boost your experience from the get-go
"Let's face it, the first few days and even weeks in Second Life are friggin' hard. Whether you are a geek or computer-clueless, take my word for it... you are going to be challenged. Looking back, I can't believe I stuck around. I almost didn't make it.
Is it worth it? Oh yes. Whether you are looking merely to socialize, explore business opportunities, or exercise your mind... whatever your reasons may be, once you "get it," you will realize that it is the ultimate creative tool, and superlative fun."
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A Consumer Guide to Virtual Worlds
http://www.associationofvirtualworlds.com/publishing_blue_book.htm
The Blue Book: A Consumer Guide to Virtual Worlds Is Available Free from the Association of Virtual Worlds
The Blue Book contains over 250 virtual worlds. Each world is listed alphabetically and includes a web address and brief description. In addition each world is classified as to whether it is live or in development, whether it is appropriate for kids, tweens, teens, or adults; and type of virtual environment it is, for example, a MMORPG (massively multiplayer online role playing game), a social network, a mobile application or a custom world.
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Virtual Worlds and Collaborative Work
http://sric-bi.com/news/VWCcollabwksurvey2008-03.pdf
Virtual Worlds and Collaborative Work : Survey Results
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Solution Provider Directory
http://secondlifegrid.net/build/find
Solution Provider Directory
If you're interested in creating content or experiences in Second Life, the tools, individuals and companies listed in the Developer Directory are available to assist you.
To enable you to find appropriate individuals or companies and to provide better visibility for those listed, the directory is divided into the following categories:
| Full-service Companies | Consultants | Tools | Software | Teen Second Life | In-House |
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SL Trip Tips
http://www.sltriptips.com/
SL Trip Tips
So you found Second Life, and you've started to explore things a bit.
Now, you need the scoop: the cool places to visit, fun things to do, tips and techniques for building, buying, and playing in this amazing world!
That's what this site is all about. Welcome!
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History of Avatars
http://pacificrimx.wordpress.com/brief-history-of-avatars/
History of Avatars
Over the years the visual quality of avatars has increased significantly. In the early days of text based MUD’s (multi-user dungeons) you were represented by your tag, or nickname. This grouping of characters expressed your virtual identity in the online world.
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IBM, Linden plan to give enterprises a Second Life
http://tinyurl.com/2jscbn
IBM, Linden plan to give enterprises a Second Life
April 3, 2008 (Computerworld) IBM and Second Life creator Linden Lab are jointly building private virtual worlds designed to help employees collaborate more effectively.
The announcement, made Wednesday, marks the first time a portion of the Second Life Grid will operate behind corporate firewalls, the two companies said. IBM and Linden plan to demonstrate hosting regions of the Second Life Grid operating behind IBM's firewall at the Virtual Worlds 2008 conference in New York.
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Top Ten Places in Second Life
http://socialresearchfoundation.org/topten/index.html
Top Ten Places in Second Life ... Choosen by the Members of First Opinions Panel
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Guidelines for Using Linden Lab's Trademarks
http://secondlife.com/corporate/brand/trademark/
Guidelines for Using Linden Lab's Trademarks
Our trademarks include our word marks or brand names like Second Life® (both in text and in our distinctive font), Second Life Grid™, SL™, Linden™, LindeX™, and Linden Lab®. They also include our distinctive logos like the Second Life Eye-in-Hand logo, the Second Life Grid logo, the inSL Cube logo, and the Linden Lab Hexagon logo. You can see a list of our trademarks here.
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ValleyWag : Second Life Gossip in Silicon Valley
http://valleywag.com/tag/second-life/
ValleyWag : Second Life Gossip in Silicon Valley
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Second Life PowerPoints on Slideshare
http://www.slideshare.net/tag/secondlife
Second Life PowerPoints on Slideshare
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Second Life Grid: Quality Metrics
http://secondlifegrid.net/resources/service_metrics
Second Life Grid: Quality Metrics
The Second Life Grid Quality Metrics are designed to show the level of stability and performance in an open and transparent way to the community. As we roll out each new metric, we will also tell you what we are doing to improve it.
e.g.
Service Outage Graph | Percentage of Viewer Sessions Crashed Graph | Average Viewer Frame Rates Graph | Monthly % Time Below Region FPS Thresholds Graph | Service Quality Metrics Statistics |
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List of top 25 companies in S.L.
http://www.theprojectfactory.com/
List of top 25 companies in S.L. ... updated each week
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Non-Profit Organizations with a Second Life Presence
http://http://slbusinesscommunicators.pbwiki.com/Non+Profits+List
Non-Profit Organizations with a Second Life Presence ... with SLURL
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Media Companies in Second Life
http://slbusinesscommunicators.pbwiki.com/Media+Brands+in+Second+Life
Media Companies in Second Life .. with SLURL
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Brands with a Second Life Presence
http://slbusinesscommunicators.pbwiki.com/Companies+in+Second+Life
Brands with a Second Life Presence .. including SLURL
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Brands in Second Life
http://www.theprojectfactory.com/content/section/9/56/
Brands in Second Life .. with SLURL
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Interview with Robin Harper (L.L.)
http://tinyurl.com/2lb9vh
interview is with Robin Harper, VP Marketing and Community Development for Linden Lab, creator of the virtual world Second Life.
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Second LIfe Economics Statistics
http://secondlife.com/whatis/economy_stats.php
Second LIfe Economics Statistics
e.g. for Jan 2008
- 921,554 unique people logged-in to Second Life
- who spent over 28 million hours
- 45% of that use was women, 55% men
- the world now consists of 16,816 regions, for a total size of 426 square miles (San Francisco is 49 square miles)
- there were nearly 18 million L$transactions among Residents, with average daily volume on the LindeX currency exchange of US$265,528
- The top five countries (by use) with populations in Second Life are the United States, Germany, Japan, United Kingdom and France
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Codes of Conduct in Second Life
http://tinyurl.com/37pbk9
Codes of Conduct in Second Life
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Getting Real Work Done In Virtual Worlds
http://www.forrester.com/Research/Document/Excerpt/0,7211,43450,00.html
Getting Real Work Done In Virtual Worlds
Virtual worlds like Second Life, There.com, and more business-focused offerings are on the brink of becoming valuable work tools. Major companies and public-sector organizations — such as BP, IBM, Intel, and the US Army — are investing heavily in virtual world technologies.
But it's still early, pioneering days. You've practically got to be a gamer to use most of these tools — setup can be arduous, navigating in a 3-D environment takes practice, and processing and bandwidth requirements remain high.
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Second Life Profiles (Social Network)
http://www.slprofiles.com
Second Life Profiles - Meet the People behind the game! View pictures and get to know your friends in Second Life!
Ever wondered who actually plays Second Life? So did we! SL Profiles gives you the opportunity to find out more about your fellow SL players. We hope that our site will bring Second Life players closer together. In a society where life is centered around work, many people simply don't have the time to find their perfect soul mate any more. Whether you're simply looking for a friend or for something more, SL Profiles is the place to be! You can add all your 1st and 2nd Life information and pictures to our site, send and receive message from people all around the world, add friends, favorites, blog, rank pictures and second life places, create voting ballots and so much more.
What is the difference between us and others out there? We are NOT using an out-of-the-box standard profile site. Unlike others, this site was build from scratch to make sure it is dedicated to Second Life and Second Life only. Also, if you have any suggestions, please make sure to let us know. Most of the features added to this site were requested by our members. The more people sign up with this free service, the more things we add to our site. We've got plenty of ideas to make this site great so sign up and invite your friends to do so as well!
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Second Life Network
http://www.secondlifenetwork.com/
Welcome to the Second Life Network, a place for AVies! We are glad that you are here, and hope that you will join in on the fun! If you have ever used other popular networking sites out there, then you already know how to use Second Life Network! Click the join now button for instructions on how to become a member, and let us know if there's anything we can do to make it better!
Second Life™ Network is owned and maintained by ByteScape, LLC. Our goal is to deliver a powerful, but easy to use, Second Life fansite that provides Second Life members an alternative method of communication. We hope to tightly integrate the site into the world of Second Life in such a way where it may become as seamless as logging into Second Life itself.
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SLUniverse
http://www.sluniverse.com/php/
SLUniverse.com, the largest and longest running community site dedicated to the virtual world of Second Life.
Inside you will find Snapzilla (an SL-only photo sharing site featuring 200,000 images from the past two years), as well as forums, chat, shopping and much more.
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Second Life: An Interactive Qualitative Analysis
http://tinyurl.com/2jmppt
Second Life: An Interactive Qualitative Analysis
This paper is an Interactive Qualitative analysis of the user experience in Second Life, an online Metaverse, in an undergraduate literature class. A focus group of eighteen students produced a systems model including ten affinities with one primary driver and one primary outcome. The results of this analysis indicate the importance of the use of socio-technical systems when deploying gaming in the classroom. This presentation will include a discussion of the affinities and share recommendations for implementing an online game such as Second Life in other institutions.
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Staffing the Virtual World
http://spotlight.macfound.org/main/entry/barry_joseph_staffing_virtual_world
Global Kids’ Director of Online Leadership asks: “How do you hire staff for a medium that most do not know even exists?”
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ROI for Using Second Life in Business
http://www.mediasauceblog.com/?p=7
Return on Investment : ROI for Using Second Life in Business
Second Life, the multi-user virtual environment so popular lately with bloggers and newscasters (and even Law & Order), is a potentially viable arena for marketing, researching, training, and community building for both business and education
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Go Get a (Virtual) Life (Podcast / Interviews)
http://www.npr.org/templates/story/story.php?storyId=14087749
Go Get a (Virtual) Life
Talk of the Nation, August 31, 2007 · Tired of this life? With a few clicks of the mouse, you can create an online, virtual "you." Guests and callers discuss why we find virtual lives so addictive, and scientists explain their efforts to use online communities to learn more about real-life human behavior.
Also, a game developer from Second Life talks about what it's like to build a virtual world.
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Second Life library
http://web.ics.purdue.edu/~mpepper/slbib
Second Life library : Annotated bibliography of S.L. online educational resources.
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Addiction to Second Life ... Joystick junkies
http://www.radionetherlands.nl/features/amsterdamforum/070106af
Addiction to Second Life ... Joystick junkies
This article is mainly about addiction to games ... but S.L. is mentioned (although it is not a game! .. it is much more)
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Some Foundations for Second Life Pedagogy
http://tinyurl.com/2ffdje
Some Foundations for Second Life Pedagogy
Sex, commerce and stalking. In recent discussions on our campus on the use of Second Life as a learning environment, these were some of the first things people noted as concerns. Sex was a problem just because it was there to contend with - whereas it is not much of a factor in our current LMS!
It was also thought that some of the economic arguments about Second Life being an "authentic" environment (because of the real economy) were questionable; i.e. what is so "authentic" about commerce, and is that the kind of "authenticity" we want to emphasize in our courses. And stalking is a bad thing, of course...
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sLiteracy
http://sliterary.com/
Welcome to sLiterary.com, the www venue of the premiere literary SL stories magazine.
We are a biannual magazine that publishes tasteful and highly selective fictional stories relating to the metaverse of Second Life.
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Second Life Tools and Tutorials (area on Shambles)
http://www.shambles.net/pages/learning/ict/sltools/
There is an area on Shambles which lists Second Life tools, tutorials and applications .... fly over to that area if interested in how to build things and link to Blogs, Google, Twitter, the web etc. from within SL.
Also tools to help with building and scripting .... this area may not be for the faint hearted .... but what the heck ... it's fun.
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SpaceNavigator settings for SL
http://teneverse.blogspot.com/
SpaceNavigator settings for SL ... looks a bit like a game joy stick but looks like it might make a good 3D controller.
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SLeek (lightweight client for SL)
http://delta.slinked.net/programming/sleek/
SLeek
SLeek is an open-source (BSD-style license), relatively lightweight client for Linden Lab’s Second Life virtual world. It allows you to perform basic in-world tasks such as chatting, IM, viewing Inventory, viewing Profiles, and more. It can be useful especially for lower-power computers, or if you only need the basic functionality of SL at the moment.
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IBM Virtual World Guidelines
http://tinyurl.com/2acpto
IBM Virtual World Guidelines
IBM believes that virtual worlds and other 3D Internet environments offer significant opportunity to our company, our clients and the world at large, as they evolve, grow in use and popularity, and become more integrated into many aspects of business and society.
These Virtual Worlds Guidelines for IBM employees have been created to build upon those foundations and to address the some of the choices that individual IBMers may face in virtual worlds. These guidelines are not intended to address every situation you may encounter through use of a digital persona or personas. But reflecting as they do the input and expertise of a global team of experts--IBM’s Virtual Universe Community --the guidelines are a good start at informing our collective engagement and exploration.
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People and their avatars
http://sl.nmc.org/2007/07/19/dress-code/
People and their avatars
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Picture of SL residents and their avatars
http://www.msnbc.msn.com/id/19854925/
Picture of SL residents and their avatars
How closely can an avatar resemble its creator ... if at all.
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Voice in Second Life
http://nikpeachey.blogspot.com/2007/07/voice-in-second-life.html
Voice in Second Life
Over the last couple of weeks I've been trying out the new voice client for Second Life and despite a few remaining bugs with voice groupings it seems to work pretty well. It is sensitive to distance and location! If you turn around while someone is speaking to you, it really does sound like they are behind you etc.
It is possible to put groups / pairs of students (avatars) into different groups so that they can only hear the 'person' within their pair or group and for the 'teacher' to switch between groups to listen in on how each group is doing. (though this is still buggy at present)
This is really going to open up the potential for language teaching.
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What Is Second Life?
http://techlearning.com/edge/showArticle.php?articleID=196604517
What Is Second Life?
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Tagging Second Life
http://www.sloog.org/
Tagging Second Life
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