VR and AR - Where Is the Educational Value? http://bit.ly/1XqYRAF Augmented and Virtual Reality: Where Is the Educational Value?
K-12 schools are beginning to see the educational value of virtual and augmented reality and are investing in these technologies even though price points are still aimed at higher-end markets.
Microsoft HoloLens http://www.microsoft.com/microsoft-hololens/en-us Microsoft HoloLens brings high-definition holograms to life in your world, where they integrate with your physical places, spaces, and things.
We envisioned a world where technology could become more personal—where it could adapt to the natural ways we communicate, learn, and create. Where our digital lives would seamlessly connect with real life.
Microsoft HoloLens puts you at the center of a world that blends holograms with reality. With the ability to design and shape holograms, you’ll have a new medium to express your creativity, a more efficient way to teach and learn, and a more effective way to visualize your work and share ideas. Your digital content and creations will be more relevant when they come to life in the world around you.
Augmented Reality in the Classroom http://bit.ly/1xYkyJh Augmented Reality in the Classroom
The classrooms in which Millennials and Generation Z learn are a world apart from those of Baby Boomers and Generation X. In 2014, using augmented reality as a launching pad into discovery is becoming more common. Gone are the direct instructions of “sit down and be quiet” or “take out your textbooks and turn to page 21.”
The modern classroom makes use of Augmented Reality to curate the web for this generation of digital natives. These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.
Fun Maps for Kids and Layar App #AR http://www.frugalteacher.com/2014/02/fun-maps-for-kids-and-layar-app.html Fun Maps for Kids and Layar App
Using the Layar app on our iPads, the students will learn about the world's continents, landmarks, and animals.
There are over 80 interactive objects on the map. When they click on an object, audio and video appear right on the screen!
Skyrim in VR - Cyberith Virtualizer + Oculus Rift + Wii Mote https://www.facebook.com/Cyberith Skyrim in VR - Cyberith Virtualizer + Oculus Rift + Wii Mote = Full Immersion
In this video, you see me as a Dovahkiin in SKYRIM with the VIRTUALIZER, the OCULUS RIFT and a WII MOTE. And again my brain decoupled from reality and i was in the world of Skyrim. It was an amazing experience to interact in that beautiful environment.
Augmented Reality Minecraft App: Minecraft Reality http://minecraftreality.com/ Augmented Reality Minecraft App: Minecraft Reality $2
Minecraft Reality maps and tracks the world around you using the camera, and allows you to place Minecraft worlds in reality, and even save them in a specific location for others to look at.
DAQRI http://www.daqri.com/portfolio/#.UfvgZJL7Bsk DAQRI
DAQRI is the world’s leading augmented reality developer, providing custom software and creative solutions to clients across a broad spectrum of industries. Interactive Case Studies
- LEGO: Once catalog readers download the LEGO Connect app, they can experience 4D LEGO experiences right on the page, bringing to life a variety of LEGO scenarios like never before.
- Anatomy 4D : puts every detail of the most complex human bodily systems into a free app that is easy to use, accessible, and truly engaging.
IKEA Catalog with Augmented Reality http://info.ikea-usa.com/Catalog/ The 2014 IKEA catalogue gives you the ability to place virtual furniture in your own home with the help of augmented reality.
Unlock the feature by scanning selected pages in the 2014 printed IKEA catalogue with the IKEA catalogue application (available for iOS and Android) or by browsing the pages in the digital 2014 IKEA catalogue on your smartphone or tablet.
Then simply place the printed IKEA catalogue where you want to put the furniture in your room, choose a product from a selection of the IKEA range and see how it will look in your home
Examples Using Augmented Reality with @Aurasma http://www.kleinspiration.com/2013/05/using-augmented-reality-via-aurasma-in.html Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide!
Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic.
I started using augmented reality to extend my student's learning. We started with making our word walls come to life. During one lesson on weight and capacity, I had my students think of a brief way to describe each vocabulary term in the lesson. I simply passed out index cards and had each child work with a partner. They choose a word to define/explain. This entire activity took about six minutes. They loved it!
Layar https://www.layar.com/augmented-reality/ Layar is an industry-leading company at the forefront of the rapidly emerging medium of augmented reality (AR).
AR is a way viewing digital information which has been superimposed – or augmented – onto a live view of the physical, real-world environment around you.
Augmented Reality – Bringing our Writing to life http://bit.ly/XFdJYm Augmented Reality – Bringing our Writing to life
Using the app Aurasma, the children uploaded their videos as their overlay and used their word clouds from a few lessons before as their trigger image. The way it works is that by hovering the iPad over the trigger image will load the Augmented Reality through the Aurasma app. Here is an example:
AR : teaching tool or passing trend? http://bit.ly/15hVtM5 Augmented reality in education: teaching tool or passing trend?
AR shouldn't be another monster under the bed (or desk), says Judy Bloxham – used intelligently, it provides new ways for learners to access content and knowledge
Aurasma: Augmented Reality in the Classroom http://bit.ly/QCdhbp Aurasma: Augmented Reality in the Classroom
Our students have been given iPads this year and the addition of Augmented Reality options for their work has helped their engagement with the new tool. It is something that would be more difficult with laptops that should remain stationary. Being able to showcase a broader range student work has also been exciting.
Our bulletin boards can transform into videos, 3D animations, student interviews and more.
Augmented Reality Apps Transform Class Time http://bit.ly/Vkw7ar Augmented Reality Apps Transform Class Time
Students at the Calgary Science School in Alberta, Canada have been experimenting with augmented reality on iPads for close to a year now, using apps that leverage the tablet’s real-time camera display to design projects that add new layers of understanding to the world around them.
20 Ways Augmented Reality Is Being Used In Education http://bit.ly/SBJS0m 20 Ways Augmented Reality Is Being Used In Education Right Now
Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments.
Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages.
Innovative Reality Experiences of 2012 http://www.psfk.com/2012/06/innovative-augmented-reality-experiences.html Some of the Innovative Reality Experiences of 2012
See the short list from the AR Summit for apps that are pushing the boundaries of technology and redefining engagement.
With the help of augmented reality, anything from gaming environments, advertisements, TV shows, and educational platforms can be transformed into highly interactive experiences.
FETCH! LUNCH RUSH By PBS KIDS : iPad App http://bit.ly/R3mQUS In case you hadn’t heard, Ruff Ruffman, canine host of the PBS KIDS TV series, FETCH! with Ruff Ruffman, is making a movie! Of course, he’s in over his head and he needs your help, like, yesterday.
In this Augmented Reality, multi-player game, you need to keep up with lunch orders from Ruff’s movie crew. The challenge is keeping track of how many pieces of sushi everyone wants.
AR Makes You a French Soccer Champion http://on.mash.to/LvvDMG Augmented Reality Makes You a French Soccer Champion
Spring 2012, the New York Giants celebrated winning the 2012 NFL title by letting fans “wear” Super Bowl rings via an augmented reality app that was the first of its kind for the sports world.
Now, fans of international soccer can get in on the AR action with a virtual version of France’s Trophee des Champions. (There’s the hardware, at right, on my desk at Mashable‘s San Francisco office.)
AR: Coming Soon to a School Near You? http://bit.ly/JpdZbR Augmented Reality: Coming Soon to a School Near You?
As schools’ acceptance of mobile tools such as smartphones and tablets becomes more widespread, educators are struggling with how to incorporate them into current teaching models.
Augmented Reality and Virtual Worlds : Linkedin Group http://linkd.in/HWY5iM Augmented Reality and Virtual Worlds : Linkedin Group
Out of the Classroom with Augmented Reality http://bit.ly/IjP5bx Getting Learning out of the Classroom with Augmented Reality
For a while now I have been expounding the wonders of augmented reality (See: Augmented Reality and Web 3.0) , so I thought it was time at last to give some examples of how we can actually get students using this technology and to show how it can superimpose the Internet onto their physical world.
So here are some teaching suggestion which exploit two augmented reality type apps and gives students some reading, listening and speaking practice, as well as a bit of exercise.
Google Project Glass smart glasses revealed http://www.slashgear.com/google-project-glass-smart-glasses-revealed-04221528/ Google Project Glass smart glasses revealed
Google is showing off their next gigantic project, a pair of augmented reality glasses that connect with your whole Google experience: Project Glass. This “Project Glass” experience is part of the Google X offices for experimental projects
The actual device is a pair of wrap-around glasses with a clear display that sits in front of your eye.
Google Augmented Reality Glasses http://bit.ly/xJDZYT Google Augmented Reality Glasses
The glasses will have a built-in low-resolution camera that will look at what the wearer is seeing and then overlay information about nearby buildings and friends -- a bit like the glasses in the Terminator movies.
Wallit App for iOS and Android http://wallitapp.com/ Wallit App Assigns Virtual Walls to Physical Places
Wallit socializes augmented reality experiences in a way that has not been done before. By capturing people's sentiments on virtual walls created during the moments they spent there,
Like Facebook, it enables you to interact with your friends. Like Twitter, it only lets you write in short 140-character bursts. Like Foursquare, its digital benefits are based on where you go in the real world.
String http://poweredbystring.com/ On 16th June, 2011, String officially launched the fastest, most powerful augmented reality technology for iOS, allowing you to create incredible, cutting-edge AR experiences.
You can also download our latest Showcase app here on iTunes.
To start developing your own magical AR experiences please go to Licensing, or for String to create these for you please go to Creative.
Google to Sell Heads-Up Display Glasses http://nyti.ms/AyWy91 Google to Sell Heads-Up Display Glasses
One Google employee said the glasses would tap into a number of Google software products that are currently available and in use today, but will display the information in an augmented reality view, rather than as a Web browser page like those that people see on smartphones.
The project is currently being built in the Google X offices, a secretive laboratory near Google’s main campus that is charged with working on robots, space elevators and dozens of other futuristic projects.
Aurasma http://www.aurasma.com/ Aurasma is a radical piece of technology that represents the future of how we use our mobile devices by bringing the physical and virtual worlds together for the first time.
Available on smartphones, the app was created out of technology that is capable of recognizing images, symbols and objects in the real world and understanding them. It can then deliver relevant content in real time, including videos, animations, audio or webpages.
Using the smartphone's camera, GPS, compass, accelerometer and internet connection, the technology combines image recognition and a conceptual understanding of the 3D world to recognize objects and images and seamlessly merge augmented reality actions into the scene. Without the need for barcodes or tags, the app is able to see its surrounding environment and make it fully interactive.
ZooBurst : Augmented Reality 3D Pop-Up Books http://zooburst.com/ ZooBurst : Augmented Reality 3D Pop-Up Books
ZooBurst is a digital storytelling tool that is designed to let anyone easily create their own customized 3D pop-up books.
Using ZooBurst, storytellers of any age can create their own rich worlds in which their stories can come to life.
ZooBurst books are completely web-based and can be experienced using nothing more than your browser outfitted with the Adobe Flash plug-in. Books can be inspected from any angle from with a 3D space, and rotating around a book is as easy as dragging and dropping your mouse.
In addition, the author of a book can choose to make items "clickable," allowing you to learn more about individual characters within a story.
Augmented Reality Articles at ReadWriteWeb http://bit.ly/aIeVnm Augmented Reality Articles at ReadWriteWeb
Augmented (hyper)Reality: Domestic Robocop http://vimeo.com/8569187 Augmented (hyper)Reality: Domestic Robocop
The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.
A film produced for a final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.