Examples Using Augmented Reality with @Aurasma http://www.kleinspiration.com/2013/05/using-augmented-reality-via-aurasma-in.html Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide!
Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic.
I started using augmented reality to extend my student's learning. We started with making our word walls come to life. During one lesson on weight and capacity, I had my students think of a brief way to describe each vocabulary term in the lesson. I simply passed out index cards and had each child work with a partner. They choose a word to define/explain. This entire activity took about six minutes. They loved it!
Layar http://www.layar.com/what-is-layar/ Layar is an industry-leading company at the forefront of the rapidly emerging medium of augmented reality (AR).
AR is a way viewing digital information which has been superimposed – or augmented – onto a live view of the physical, real-world environment around you.
Augmented Reality – Bringing our Writing to life http://bit.ly/XFdJYm Augmented Reality – Bringing our Writing to life
Using the app Aurasma, the children uploaded their videos as their overlay and used their word clouds from a few lessons before as their trigger image. The way it works is that by hovering the iPad over the trigger image will load the Augmented Reality through the Aurasma app. Here is an example:
AR : teaching tool or passing trend? http://bit.ly/15hVtM5 Augmented reality in education: teaching tool or passing trend?
AR shouldn't be another monster under the bed (or desk), says Judy Bloxham – used intelligently, it provides new ways for learners to access content and knowledge
Aurasma: Augmented Reality in the Classroom http://bit.ly/QCdhbp Aurasma: Augmented Reality in the Classroom
Our students have been given iPads this year and the addition of Augmented Reality options for their work has helped their engagement with the new tool. It is something that would be more difficult with laptops that should remain stationary. Being able to showcase a broader range student work has also been exciting.
Our bulletin boards can transform into videos, 3D animations, student interviews and more.
Augmented Reality Apps Transform Class Time http://bit.ly/Vkw7ar Augmented Reality Apps Transform Class Time
Students at the Calgary Science School in Alberta, Canada have been experimenting with augmented reality on iPads for close to a year now, using apps that leverage the tablet’s real-time camera display to design projects that add new layers of understanding to the world around them.
20 Ways Augmented Reality Is Being Used In Education http://bit.ly/SBJS0m 20 Ways Augmented Reality Is Being Used In Education Right Now
Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments.
Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages.
Innovative Reality Experiences of 2012 http://www.psfk.com/2012/06/innovative-augmented-reality-experiences.html Some of the Innovative Reality Experiences of 2012
See the short list from the AR Summit for apps that are pushing the boundaries of technology and redefining engagement.
With the help of augmented reality, anything from gaming environments, advertisements, TV shows, and educational platforms can be transformed into highly interactive experiences.
FETCH! LUNCH RUSH By PBS KIDS : iPad App http://bit.ly/R3mQUS In case you hadn’t heard, Ruff Ruffman, canine host of the PBS KIDS TV series, FETCH! with Ruff Ruffman, is making a movie! Of course, he’s in over his head and he needs your help, like, yesterday.
In this Augmented Reality, multi-player game, you need to keep up with lunch orders from Ruff’s movie crew. The challenge is keeping track of how many pieces of sushi everyone wants.
AR Makes You a French Soccer Champion http://on.mash.to/LvvDMG Augmented Reality Makes You a French Soccer Champion
Spring 2012, the New York Giants celebrated winning the 2012 NFL title by letting fans “wear” Super Bowl rings via an augmented reality app that was the first of its kind for the sports world.
Now, fans of international soccer can get in on the AR action with a virtual version of France’s Trophee des Champions. (There’s the hardware, at right, on my desk at Mashable‘s San Francisco office.)
Stiktu http://www.stiktu.com/ Stiktu is a free app that lets you draw something on anything in the world.
It’s a fun social network where you can express yourself and see creations of others on daily newspapers, magazines and more.
With Stiktu you can:
- Scan anything around you and draw something on top of it
- Add images or stickers with the editor
- Publish and share your posts with friends on Facebook and Twitter
- Follow others and receive updates on what they’re creating
- and much more...
AR: Coming Soon to a School Near You? http://bit.ly/JpdZbR Augmented Reality: Coming Soon to a School Near You?
As schools’ acceptance of mobile tools such as smartphones and tablets becomes more widespread, educators are struggling with how to incorporate them into current teaching models.
Augmented Reality and Virtual Worlds : Linkedin Group http://linkd.in/HWY5iM Augmented Reality and Virtual Worlds : Linkedin Group
Out of the Classroom with Augmented Reality http://bit.ly/IjP5bx Getting Learning out of the Classroom with Augmented Reality
For a while now I have been expounding the wonders of augmented reality (See: Augmented Reality and Web 3.0) , so I thought it was time at last to give some examples of how we can actually get students using this technology and to show how it can superimpose the Internet onto their physical world.
So here are some teaching suggestion which exploit two augmented reality type apps and gives students some reading, listening and speaking practice, as well as a bit of exercise.
Google Project Glass smart glasses revealed http://www.slashgear.com/google-project-glass-smart-glasses-revealed-04221528/ Google Project Glass smart glasses revealed
Google is showing off their next gigantic project, a pair of augmented reality glasses that connect with your whole Google experience: Project Glass. This “Project Glass” experience is part of the Google X offices for experimental projects
The actual device is a pair of wrap-around glasses with a clear display that sits in front of your eye.
Google Augmented Reality Glasses http://bit.ly/xJDZYT Google Augmented Reality Glasses
The glasses will have a built-in low-resolution camera that will look at what the wearer is seeing and then overlay information about nearby buildings and friends -- a bit like the glasses in the Terminator movies.
Wallit App for iOS and Android http://wallitapp.com/ Wallit App Assigns Virtual Walls to Physical Places
Wallit socializes augmented reality experiences in a way that has not been done before. By capturing people's sentiments on virtual walls created during the moments they spent there,
Like Facebook, it enables you to interact with your friends. Like Twitter, it only lets you write in short 140-character bursts. Like Foursquare, its digital benefits are based on where you go in the real world.
String http://poweredbystring.com/ On 16th June, 2011, String officially launched the fastest, most powerful augmented reality technology for iOS, allowing you to create incredible, cutting-edge AR experiences.
You can also download our latest Showcase app here on iTunes.
To start developing your own magical AR experiences please go to Licensing, or for String to create these for you please go to Creative.
Google to Sell Heads-Up Display Glasses http://nyti.ms/AyWy91 Google to Sell Heads-Up Display Glasses
One Google employee said the glasses would tap into a number of Google software products that are currently available and in use today, but will display the information in an augmented reality view, rather than as a Web browser page like those that people see on smartphones.
The project is currently being built in the Google X offices, a secretive laboratory near Google’s main campus that is charged with working on robots, space elevators and dozens of other futuristic projects.
Aurasma http://www.aurasma.com/ Aurasma is a radical piece of technology that represents the future of how we use our mobile devices by bringing the physical and virtual worlds together for the first time.
Available on smartphones, the app was created out of technology that is capable of recognizing images, symbols and objects in the real world and understanding them. It can then deliver relevant content in real time, including videos, animations, audio or webpages.
Using the smartphone's camera, GPS, compass, accelerometer and internet connection, the technology combines image recognition and a conceptual understanding of the 3D world to recognize objects and images and seamlessly merge augmented reality actions into the scene. Without the need for barcodes or tags, the app is able to see its surrounding environment and make it fully interactive.
ZooBurst : Augmented Reality 3D Pop-Up Books http://zooburst.com/ ZooBurst : Augmented Reality 3D Pop-Up Books
ZooBurst is a digital storytelling tool that is designed to let anyone easily create their own customized 3D pop-up books.
Using ZooBurst, storytellers of any age can create their own rich worlds in which their stories can come to life.
ZooBurst books are completely web-based and can be experienced using nothing more than your browser outfitted with the Adobe Flash plug-in. Books can be inspected from any angle from with a 3D space, and rotating around a book is as easy as dragging and dropping your mouse.
In addition, the author of a book can choose to make items "clickable," allowing you to learn more about individual characters within a story.
Augmented Reality Articles at ReadWriteWeb http://bit.ly/aIeVnm Augmented Reality Articles at ReadWriteWeb
Augmented (hyper)Reality: Domestic Robocop http://vimeo.com/8569187 Augmented (hyper)Reality: Domestic Robocop
The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.
A film produced for a final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.
10 Awesome Uses of Augmented Reality Marketing http://bit.ly/6sFYCH 10 Awesome Uses of Augmented Reality Marketing
Here we take a look at some pretty amazing promotional uses of this new tech that work with common webcams, giving everyone a chance to experience augmented reality — a trend that will be big in 2010.
Rosetta Breaks New Ground in Augmented Reality http://bit.ly/7rFSkL Rosetta Breaks New Ground in Augmented Reality Technology with Digital Holiday Card
The card, which combines motion detection and facial recognition elements, challenges recipients to collect a million digital snowflakes with their tongues, which will in turn, benefit New Orleans youth.
10 Amazing Augmented Reality iPhone Apps http://bit.ly/6DbNQC 10 Amazing Augmented Reality iPhone Apps
While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we’re headed.
Gaming takes on augmented reality http://news.bbc.co.uk/2/hi/programmes/click_online/8226777.stm Gaming takes on augmented reality ... BBC article/programme
Augmented reality - the ability to overlay digital information on the real world - is increasingly finding its way into different aspects of our lives.
Mobile phone applications are already in use to find the nearest restaurants, shops and underground stations.
And the technology is also starting to enter the world of gaming.
Augmented Reality: Enhancing Learning https://netfiles.uiuc.edu/a-craig/www/AR/ Augmented Reality: Enhancing Learning and Teaching with Inexpensive 3D Imagery
Augmented Reality (AR) is a low-cost technology that enables the merging of printed materials with dynamic, 3D computer graphics. A viewer sees computer graphics superimposed on the real world, and in registration with the real world.
This image depicts and artist's conception of an augmented reality enhanced book. The reader is able to read the actual book, but simultaneously see three dimensional computer graphics co-located with, and in registration with the book.
Augmented reality helps kids learn http://www.eschoolnews.com/news/top-news/index.cfm?i=45645 Augmented reality' helps kids learn
A research project that uses wireless handheld devices to engage students in an augmented reality-based educational environment could have a big impact on future learning, its creators say.
The Handheld Augmented Reality Project (HARP), a collaboration among Harvard University, the Massachusetts Institute of Technology (MIT), and the University of Wisconsin at Madison, uses wireless handheld computers to enhance teaching and learning through a series of activities that draw on the attributes of students' surroundings.
Augmented reality : a new dimension to learning http://wistechnology.com/articles/2416/ Augmented reality brings a new dimension to learning
Kurt Squire, an assistant professor at the UW-Madison School of Education, hopes to bring a new dimension to education and learning with "augmented reality" games, which combine aspects of physical activity, traditional reading and math problems, and video-game simulations.
Squire, working through the UW System and the Academic ADL Co-Lab Games And Professional Practice Simulations Group, is the principal coordinator of the Star School project, seeking to deliver augmented reality educational games to urban middle-school students in Milwaukee and Madison.
7 Things You Should Know About Augmented Reality http://www.educause.edu/ELI/7ThingsYouShouldKnowAboutAugme/156810 7 Things You Should Know About Augmented Reality
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space and uses technologies to add contextual data to deepen students' understanding of it. To the extent that instructors can furnish students with a broad context for understanding the real world, students are more likely to comprehend and remember what they are learning.