Science Exhibits in online 3D environments http://aquarobo.com/abyss/MIWoSE.htm MIWoSE: Monthly International Workshop on Science Exhibits in online 3D environment
MIWoSE is a workshop on visualization of science contents and contexts for educational use in online 3D environment, mainly not from view point of educators but from view point of scientific contents providers or curators.
Science Places in Second Life : Virtual World http://bit.ly/1cl3tAV Science Places, venues, exhibitions, interactives in Second Life : Virtual World
ICT in pedagogical practices in science education http://bit.ly/hpqQSi Fostering the use of ICT in pedagogical practices in science education
The FICTUP project (Fostering the Use of ICT in Pedagogical Practices), funded with the support of the Lifelong Learning Programme of the European Union, aims to create innovative training materials that suggest concrete pedagogical activities using ICT, accompanied by a close tutoring process, and test the impact of the material and the tutoring on novice teachers' use of ICT in the classroom.
20 Google Doc Templates for use in Science http://bit.ly/cymqlO 20 Google Doc Templates for use in Science and Math Classrooms
#scichat Twitter Chat for Science Educators http://www.teachingscience20.com/scichat/ #scichat Twitter Chat for Science Educators
Our focused #scichat discussions have been fantastic. In between these discussions, the #scichat hashtag has also helped many of us with sharing science ed resources.
#scichat provides a way for scientists and educators to engage in an ongoing discussion with the goal of sharing ideas, growing professionally and improving the teaching of science. This “hashtag” can be used at any time to share your thoughts or resources with other science educators. However, the real power of #scichat is to develop a community through real-time events every other Tuesday night (9:00 Eastern).
The topic for each event will usually be selected in advance by the community. We will also occasionally have #scichat special events and Twinterviews.
Web 2.0 Science Tools http://bit.ly/a4fRJr Web 2.0 Science Tools
The following web2.0 sites would be useful for science educators at the high school and middle school level. Some would also be appropriate for higher elementary grade levels. There are many new ‘tools’ or websites that take advantage of the higher speed and bandwidth of today’s Internet.
Chemistry Add-in for Word http://bit.ly/9wvqa0 Chemistry Add-in for Word
The product of a collaboration between Microsoft Research, and the Unilever Centre for Molecular Science Informatics at the University of Cambridge, the Chemistry Add-in for Word makes it easier for students, chemists and researchers to insert and modify chemical information, such as labels, formulas and 2D depictions, from within Microsoft Office Word.
It harnesses the power of Chemical Markup Language (XML for chemistry), making it possible to not only author chemical content in Word, but also to include the data behind those structures. Put simply, the Chemistry Add-in for Word and Chemical Markup Language help to makes chemistry documents open, readable and easily accessible, not just to other humans, but to other technologies as well.
LearningScience http://learningscience.org learningscience.org is an organization dedicated to sharing the newer and emerging "learning tools" of science education.
Tools such as real-time data collection, simulations, inquiry based lessons, interactive web lessons, micro-worlds, and imaging, among others, can help make teaching science an exciting and engaging endeavor.
These tools can help connect students with science, in ways that were impossible just a few years ago. Take a look at a few different types of "learning tools" at this link, Tool Examples. At this point in our project we are highlighting some of the best web resources for science concepts.
Although our main emphasis is on students, teachers, and parents, really anyone interested in science education will find the site useful and informative.
Wonderville http://wonderville.ca/ Wonderville is an interactive science-learning environment that is filled with trustworthy educational activities.
Each high-quality activity is directly linked to the Alberta program of studies for grades 3 to 7.
Created in 2003 by Science Alberta Foundation, Wonderville.ca addresses the need to communicate with children in a format they understand. It is also an ideal way for teachers to incorporate science learning and ICT outcomes into computer labs and interactive homework assignments.
Virtual Worlds and Scientific Collaboration http://www.physorg.com/news168608901.html Virtual Worlds May Be the Future Setting of Scientific Collaboration
A team of scientists from the California Institute of Technology, Princeton, Drexel University, and the Massachusetts Institute of Technology have formed the first professional scientific organization based entirely in virtual worlds. Called the Meta Institute for Computational Astrophysics (MICA), the organization conducts professional seminars and popular lectures, among other events, for its growing membership.
myExperiment Virtual Research Environment http://www.myexperiment.org/ The myExperiment Virtual Research Environment enables you and your colleagues to share digital items associated with your research — in particular it enables you to share and execute scientific workflows.
You can use myexperiment.org to find publicly shared workflows. If you want further access, and the ability to upload and share workflows, you will need to sign up.
The software that powers myexperiment.org is downloadable so that you can run your own myExperiment instance.
The Science Center Group in Second Life http://science-center-group.wikispaces.com/ The Science Center Group in Second Life
Second Life (SL) is a virtual world and the Science Center group is a group of residents in SL.
It's a sort of umbrella group for all the science-related things in SL.
SciLands (Second Life) http://scilands.wordpress.com/ The SciLands is a specialised region of Second Life for Science and Technology based organizations, providing:
# Island reservations in a pure Science region, with shared resources and other Science-based organizations, initially centred around the Space Industries and the acclaimed International Spaceflight Museum.
# Shared resources, islands, events and networking for organisations interested in formal and informal science education, innovation, knowledge transfer and research using Second Life.
Science Education in Second Life (video) http://www.youtube.com/watch?v=EfsSGBraUhc Science Education in Second Life ... the online 3D Virtual World.
A brief overview of science and research education in Second Life, highlighting Science School, Genome Island, Research Park, ISTE Island and more.
Making Movies In Science (online video) http://teachertube.com/ Making Movies In Science (online video)
The kids were given a 5 minute introduction to the software and the hardware. After that I gave instruction/help at the point of need. Students were given 5 lessons to produce a movie or Photobook on a Science related topic.
They had to work as a group and plan, shoot, edit and finalise everything in just 5 lessons.
Fourier Systems http://www.fourier-sys.com/ Fourier Systems integrates student computing and science. Computerized labs, data loggers, probeware & accessories make learning science fun, memorable and coherent
Cheap(ish) mobile device (laptop) + 65 sensors just for science plus more ....
Developing Virtual Field Trips for Science http://www.tramline.com/develop.htm Developing Virtual Field Trips for Science
As teachers, we know that field trips motivate and educate our kids. We also know they are time-consuming, difficult to organize, and often affected by the weather. In many cases, the places we would most like to visit aren't nearby or aren't open at the time we are covering them in the curriculum. In these cases, the next best thing to a real field trip is a virtual field trip. In fact, virtual field trips are often better because they take you places you couldn't otherwise go, for example, inside a volcano, under the ocean, or straddling a fault line.
Virtual field trips are the best way to assemble, or thread together, the most important sites that tell a story or follow a theme. In addition to an easy-to-follow thread, the narration window contains text explaining the site, putting it in context for the grade level and theme you are studying, and providing additional links to take students to key pages on the site.
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